Wednesday, December 28, 2011

BF3 vs MW3




bf3 vs mw3

BigShinyRobot recently published an article comparing BF3 with MW3 and why Battlefield 3 is better. One of the main reasons why they chose BF3 over MW3 is because as quoted:

Battlefield changed my idea of what a FPS could and should be. No longer was it just about getting an awesome kill/death ratio as you chase red dots around a map, now it was about team work, tactics, skill and working towards a common objective on expansive, exciting maps read more

GameSpy's 2011 Videogame Awards: Day Three!






It's that time of year again: the presents are unwrapped, the Steam Holiday Sale is in full swing, and we're giving a tip our sweet green fedoras to the PC games that impressed us the most in 2011. This has been one of the most amazing years on record, and the list of awesome games the GameSpy crew had to whittle down to just a few winners was imposing indeed. Some of these calls were no-brainers, others made us want to bash each other's brains out and eat them. After all, what kind of game is Minecraft, anyway? But call them we did, and here's how it all went down. Read on to see which of the games that came out this year we think you absolutely can't afford to miss.

Wednesday, December 23, 2009

Shattered Horizon PC Review

Shattered Horizon PC Review


By Wedgeh on 14 Dec 08:05 PM

So, in the not so distant and quite plausible future, Mankind have been taking advantage of the Moon's natural resources - mining minerals, searching for the existence of the Clangers and hosting I'm a Lunar Celebrity Beam Me Up Scotty! When suddenly the Moon explodes due to a catastrophic disaster in one of the mining facilities, scattering millions of tonnes of debris into space, most of which settle in orbit around Earth. A conflict opens up between two factions, the MMC and the ISA which brings us dear players into the picture by choosing which side we wish to play as in this 32 player, Multiplayer only, Zero Gravity FPS title from the fine chaps at the Futuremark Game Studios.



If you have read my previous previews of the games here and here, then you should be familiar with the concepts of the game, however if you haven't then I shall provide you with a brief summary.








Shattered Horizon is the first of what I hope to be many titles to appear out of the doors of FGS, utilising a modified engine which powered 3DMark Vantage so you can expect outstanding visual effects bursting onto your screen in this game.



It's worth noting while not having a ridiculous set of minimum requirements to run this game, it does however require Direct X 10 or higher which simply means if you're still on Windows XP then I'm afraid this game is a no go area for you.








As I mentioned before the game is a FPS title set in space, this means you have complete freedom of movement along any axis you so wish to zoom along. Now, what Futuremark have managed to create, via I can only assume is some form of witch craft, is a completely intuitive method of controlling your character in this zero gravity environment. The vast majority of FPS gamers will instantly pick up the basics of movement, they will quickly adapt to the momentum of your character after shooting themselves off a rock into space and in no time at all they will be swooping and looping and doing other manoeuvres that end in "ooping" to evade their adversaries in order to get themselves into that optimal position to strike.








You have a number of game modes, ranging from straight team deathmatch, capture and hold and attack & defend over the currently available four maps. Now you may think this is a small number of maps, and I would agree but the fellows at FGS are constantly creating new maps and offering them to the community as DLC content.



Upon firing the game up you notice that everything is nice, pretty and shiny making you go "Oooh Ahhh, That's Nice", you'll also be like this throughout the game as there's lots of views in the game that make you just stop and admire the lighting or the artwork or a combination of both, which will inevitably leads to you being shot.







Lighting plays a huge part in this game, the glow from your thrusters, the flash from your rifle, even the glow from your rifle display, the natural light casting shadows over the environment, it's all been lovingly designed to be pretty yet an inherent game mechanic. You see, these pretty glowing lights is generally your visual give-aways to enemy positions, that muzzle flash on the horizon, the trail from your thruster exhausts shooting across the map, all of these things will give your position away to the enemy.



However you may activate silent running mode, this will shut down all your suit's systems bar life support while you slowly drift through space as you sneakily try and flank the enemy without giving away any visual clues to your whereabouts. While this sounds like an appealing tactic, you must remember that you will have no external audio, you're in space and no one can hear you scream therefore your suit simulates the sounds of the environment. Also, no radar or thrusters to help movement so it's down to your eyes to spot something worthwhile attacking before rebooting the system to blast back into combat.







Additionally, when you're spotted by your opponents, your position then becomes visible on every member of that teams' radar, pop silent running and you disappear quicker than being shot with Barry Scott's Cillit Bang. My only reservation would be that while it's a nice system to evade people, I don't think it's enough to shake the hardcore players from launching a volley of bullets with pinpoint accuracy into your helmet causing you to depressurise which inevitably leads to your death.







So the weaponry in the game is rather limited.... Well you only get one weapon, the trusty assault rifle, equipped with a scope and a under-barrel grenade launcher with a four round capacity and three different grenade modes. While this puts everyone on a level playing field in regards to the weaponry, it can be detrimental to the longevity of the game if there's no variation for the player. However you are an astronaut in space and the last thing you want is a multitude of weapons dangling across your back while you fly through the stars.



Perhaps a compromise may be having a selection of weapons at your disposal yet only allowed to wield one at a time, switching out after death like switching between classes in Team Fortress 2 or the Battlefield series, or even just the addition of a side arm would have been nice too, either way I hope Futuremark address this issue or the game could become stale for players which would be a shame.





The game very kindly tracks your own stats and generates a performance page for yourself so you may keep tabs of how you are progressing online which is a nice touch but simply boils down to pure e-peen waving between the cream of the crop, though the main plus point for me is that they stuck to using dedicated servers.



Oh Lord have mercy, how I loathed Infinity Ward after they announced the decision to move away from dedicated servers for PC play for Modern Warfare 2, in favour of some hideous match making system. So yes, you can happily play on dedicated servers feeling relieved that little Billy McNoobsworth won't rage quit the game and halt the flow of combat as he was the sessions host after being shot in the face for the 17th time in a row and making everyone call him every name under the sun while the game searches for a new host.







For a very reasonable price on Steam, oh yes that's right I forgot to mention the game is Digital Distribution only, Shattered Horizon is a decent first attempt into the gaming market, it's not without it's minor flaws but I'm sure FGS will take on board the feedback in order to possibly make changes or just to reference to it in the future on a possible second game from them. However I do feel it is a game that should grace your gaming collection as it does offer a unique multiplayer experience.

Friday, December 11, 2009

Official Mw2 Monster Energy!

Activision teams up with Monster Energy next month for special Call of Duty: Modern Warfare 2-branded packages, with the chance to win free stuff packed right in.




Sunday, November 29, 2009

Modern Warfare 2 Review


http://www.federalassassins.com/
 the multiplayer for mw2 just to let every one know off the bat. You can only play up to 18 players online and there are no game server other then that the single player is 5*****stars story mode is realy good but the muiltiplayer lacks for the PC seems like is more of as xbox port game like we have been geting now and days =\ but other then that online is awsome I am levl 70 xD..

here are some screen shots I took in game.












Sunday, October 4, 2009

Operation Flashpoint: Dragon Rising Review

Operation Flashpoint: Dragon Rising doesn't have save points, it uses checkpoints. Whoa there, hold on a minute. Don't go slouching off, grumbling about consoles and whatnot. It's not that bad. These checkpoints actually work. They don't always work, but they do the job better than the solitary save game in the first game did allowed. This is one game you'll actually finish before your hair falls out and you start looking longingly at cardigans in shop windows. If you want to keep it real and are into masochism, you can always just the game on Hardcore mode and not have any saves at all.





For those of you who are baffled by the words I've just written, let me elucidate. Dragon Rising is a game where you get to play as a US soldier in the liberation of the fictional island of Skira. The people you're booting out are the Chinese People's Liberation Army, who've decided that the oil reserves contained underneath Skira are worth killing for. They plonk their troops in, Russia gets angry, the US is called in, and Uncle Sam proceeds to kick some PLA ass.



Your first mission is essentially a tutorial, although it never once drags you by the pubes down certain routes. There's also no patronising "Press W to move forward, left-click to fire" either. It errs too much on the 'let the player get on with it' side of things, telling you the name of the command you need to issue, but not which key that corresponds to. A quick scan through the key commands list will sort you out, but it does interrupt the flow a little. This doesn't happen a lot, though, so it's more a minor little quirk than anything else. Nearly everything in the game is intuitive and easy to get to grips with, except perhaps the radial command menu.





This will probably get the most attention from irate fanboys. The deal is that you press Q and a radial menu appears. You then press one of the WSAD keys to pick a subsection, and so on. It's clearly designed for an analogue stick and can be a bit clunky, especially when you're bogged down in combat and all you want to do is tell your guys to defend a position or engage an enemy. A small number of commands can be issued on the map, but generally, if you want to tell your guys what to do, you'll use the radials. It takes time to get used to where certain commands are and how to get to them quickly, but once you do getting your comrades to do what you want is easy. Usually.




This is a game that relies heavily on AI, but sometimes it'll fall over. However, it's nowhere near as bug-ridden as its rival ArmA II was on release. There aren't amusing/frustrating moments like finding your CO's mangled corpse under his desk at the beginning of a mission for no reason. What'll happen instead is that maybe one of your guys won't duck down quick enough behind a wall and get his head blown off by a lucky shot.



Certainly, it's annoying, but unless you're playing on Hardcore mode, they'll get revived when you pass through the next checkpoint.

Unrealistic this might be, but it does mean your frustration levels won't boil over if your guys do something a bit dumb. It might offend some people's sensibilities, but it sure beats going back miles back to the last checkpoint.



Perhaps the best thing about Dragon Rising is how you feel challenged by a difficult game, yet never so frustrated that you throw the mouse down in anger and hurry for the uninstall button. Sometimes you'll get killed by a great shot from an enemy soldier, which'll force you to repeat a significant section of a mission. Yet instead of frustrating you, it makes you think of new ways of approaching that mission. If you're getting pinned down by tanks or vast numbers of soldiers, perhaps when you do it again you'll approach the situation from a different angle to see if that makes a difference.





This is a game of exploration and options, where the solution isn't just "go this way or not at all". It's challenging and hardcore, but always accessible. You'll almost certainly make mistakes and be cursing either luck or ineptitude (either your own or your allies') but you'll also be learning all the time, thinking about new ways to achieve the goal, and because it's virtually all driven dynamically with very few scripted events, each time the outcome will be slightly different.



This is probably true of most open-world games, but I don't think I've ever felt it as strongly, as innately, as I did when playing Dragon Rising. This same freedom of expression continues into the night missions, not all of which involve special operation types and silenced weapons. Indeed, the first one you embark upon is particularly tricky due to the fact you really have to keep that trigger finger in check. One shot and the whole place lights up and, given that the area is swarming with PLA troops, not to mention the deadly threat of patrolling gunships, it is crucial to be sensible in your choices. Going in all guns blazing will not only make you fail your secondary objective (don't be seen) but will result in your quick demise.



You might be able to bandage your wounds if you take a non-lethal hit, but that's not easy to do in the middle of a field with bullets kicking up dirt around your prone body. Speaking of healing, you've also got a medic as part of your squad, someone who can help in patching up your AI squad mates or just giving you a shot from a magic syringe. This replenishes the blood you've lost and is another attempt to make the non-hardcore experience a little less unforgiving. Again, if you crave realism, stick it on the Hardcore mode.





Missions themselves are reasonably varied, both from the start of the game and in how they develop. There are the aforementioned stealth missions where you'll have to secretly blow up a fuel dump or some anti-aircraft guns, plus you've also got rescue, beach assault and capture-and-hold-location missions. They all involve shooting a load of PLA troops, of course, but often you'll be sufficiently intrigued by the objectives of the next mission to bring in the whole "one more go" factor.



The military fetishists out there are going to be a little disappointed with the range of guns, weapons and so on that are available. While there are enough different types of gun or vehicle to keep a layman like myself satisfied, those who have an interest in military ordnance, ArmA II has the edge.



And you can't be a sheep or a cow in Dragon Rising either. The mission editor won't be as comprehensive as the ArmA II modding toolset Bohemia recently released (which is on this issue's DVD, in case you're interested), but there's certainly sufficient depth, especially when you start getting involved with the LUA scripting language to create elaborate scenarios. Whether you'll be able to create those amazing night battles so prevalent on YouTube, we'll just have to see.



Another direct point of comparison with ArmA II is performance and issues thereof. Because Dragon Rising is, to be blunt, more of an game than Bohemia's effort, it also runs a hell of a lot better. Let's face it, awe-inspiring in terms of depth and complexity ArmA II might be, it sometimes forgets it's actually a piece of entertainment, not a military training simulator. Dragon Rising never once forgets that it's ultimately meant to be fun, but any issue of it being dumbed down can be dismissed by all but the most obsessive realism nuts. Indeed, it's actually difficult to see how this game will succeed on the consoles.





Concessions are made to the use of pads - radial menus, checkpoints that revive your comrades, and so on - but if you're willing to look past these things, it's a difficult game. This is a game that requires patience, a quality most console gamers, it's fair to say, don't have in abundance. This isn't just your PC snob talking here: Dragon Rising never really feels like it has been co-developed for any armchair gamer - whether on the PC or a console - unlike so many big-name games released nowadays. It's a great relief to be able to write those words as so often we're left pandering to the perhaps-unfair belief that console gamers can't handle anything remotely complex, having to suffer the lukewarm button-mashing tedium-fests that are sloppily ported over.



Also Dragon Rising doesn't crash (at least, it didn't for us). Even running on maximum graphics setting - one gripe would be the lack of advanced graphics settings to tweak - we never ran into any frame rate or performance issues. The graphics are good without being anything spectacular, so it should run well on the majority of reasonably specced machines.

The original Operation Flashpoint had a reasonable multiplayer element. While it wasn't great, it was fun for a while. It was also bollockingly hard. Dragon Rising's take on this should be better. As we're playing the game before the game goes out on sale, nobody else has a copy of it, so trying out the multiplayer function is effectively out of the question. We'll take another look at it in a future issue, once the game is out on general release and the multiplayer servers are populated.



What we can tell you about is the campaign co-op. This is superb fun. We all know playing with other people is great and Dragon Rising doesn't buck the excellence trend. It's pretty much exactly the same as the single-player experience, just with the added bonus of idiot human players mucking about.






While ArmA II had the potential to be superb Dragon Rising actually is, because it doesn't suffer from all the technical issues of the former game. Helicopters don't land on your head, they don't refuse to land if you to do something a little out of the ordinary, and you don't have to chase important NPCs over several kilometres because they got spooked by a bit of gunfire. (All of which we've seen happen when we've played ArmA II.)

The only problem you might have is an AI driver (of any vehicle) not having great pathfinding if you're in the commander's seat giving move orders. Usually they're fine, and this applies to the single-player as well. But sometimes trees can confuse drivers a bit, so they ignore the plants and plough through.



Operation Flashpoint: Dragon Rising has achieved the singular feat of being a military simulator that's actually fun to play on more than just a "Look how much stuff is here!" way. Codemasters have remembered that the most important thing for a game to be is fun. At the end of the day, if your CO disintegrates for no reason and you can't proceed with the mission, it doesn't matter how accurate the spark plugs are on the vehicle you're driving, you'll get fed up and sack it off. What you want to do is be given an objective, go there and shoot some baddies, without any weirdness occurring.



Dragon Rising makes this activity challenging but always pleasurable. It might be helping you out a bit too much at times with its life-giving checkpoints and magic syringes, but sometimes a bit of assistance isn't a bad thing. Some people will doubtless hate it, saying it's not a par on ArmA II, moaning about how it isn't realistic enough or that the PLA don't have accurate uniforms, but I advise you to ignore the naysayers and play the game. It's not perfect, there are little problems and niggles that can be found if you look for them, but none of them spoil the game or ruin the playing experience.




This might not be the proper successor to the original Operation Flashpoint, but as a game in its own right, it's a stormer. Read more>>