Wednesday, September 23, 2009

A new zombi in L4D2


A new Left 4 Dead 2 zombi was introduced ----- The SPITTER



He shoot ..... or better spits from a safe distance on the survivors. That should separate them from each other. Because this you get syringes full of adrenaline (you´ll get a kind of rage) and ammo backpacks for a faster reloading.

The zombies arent the same on every map. On every map you get new groups of different zombies. Like the zombies in "The Parish" with the overalls should bring the Mud Men in "Swamp Fever" (second campaign) trouble upon the survivors.

Killu2 @ www.FederalAssassins.com

Friday, September 18, 2009

Wolfenstein Review





What's Hot:
Aside from a few graphical hitches the single player campaign looks great and runs almost flawlessly.
A nice tight control scheme is always welcome. Wolfenstein controls a lot like a Call Of Duty title.
A good variety of weapons, all with their own unique look and feel.
Quite a lengthy campaign, especially for a first person shooter.
Special power you unlock through story progression help break up the monotony of traditional shooters.
All weapons and powers are fully upgradeable.
There is a ton of hidden items and collectibles throughout the campaign, including gold needed to upgrade weapons, giving you ample reason to replay missions.
Almost every mission is started from various points in a central town, which provides an interesting take on the story progression.
Before finishing the game you will be able to replay previous missions to clean up hidden items ans such.
Multiplayer launches with eight maps, all of which offer something unique from the others.
Money you earn in multiplayer can be used to upgrade weapons, giving you incentive to continue playing



What's Not:
Voice acting is not very good.
The story is pretty standard fare, with only a few (predictable) plot twists thrown in.
Levels do start to feel similar towards the end of the campaign.
On the lower difficulties enemy AI is almost laughable.
Multiplayer only offers three game modes, two of which are almost identical.
No party system makes playing with friends difficult. Private matches are available, but no XP will be gained from them.
The graphics in multiplayer are a big downgrade from the single player.
While you might have fun for a while, the multiplayer doesn't offer anything special that would keep you coming back.




The Verdict - Buy:
Even though the multiplayer is nothing short of generic, the single player campaign makes up for the online shortcomings. The campaign in Wolfenstein is quite lengthy. I tried to rush through my first playthrough and I clocked in at around nine hours. You've got quite a few weapons, all of which you can fully upgrade to make them even stronger. Each weapon has it's only unique feel, giving you plenty of options when you need to clear a room full of Nazi's. Wolfenstein looks great as well. If you're squeamish this probably isn't the game for you, it's extremely gory. It's not uncommon to see an enemy grab his neck as blood gushes out like a geyser. Almost everything in the single player campaign is top notch. If you're in to collecting things, there's going to be a lot of replay value for you.

Where this game falls short is in the multiplayer. It's quite sad as well considering Wolfenstein has been a series people have played for years, and it's been because of it's great multiplayer. The biggest hindrance is the lack of game modes. You've got three options to choose from; Team Deatchmatch, Stopwatch, and Objective. Team Deatchmatch is self explanatory, but the other two modes are a little confusing. In Objective you have a piece of intelligence, which you either need to attack or defend. In Stopwatch, you have a location in a base, which you either attack or defend. If they sound incredibly similar it's because they are. So much so that it is difficult to distinguish between the two. Graphically the multiplayer is a huge step down from the single player campaign. In fact it almost looks like you're playing a different game. If multiplayer has any redeeming qualities it's the class systems that allow you to decide how you want to play across the eight maps.

If you're only in it for the multiplayer, Wolfenstein is not the best choice. However, the single player is a whole lot of fun with a good length and plenty of reason to play through more than once. If you're looking for a good single player FPS, pick up Wolfenstein, you won't regret it. Just don't expect a lot from the multiplayer.

http://www.sanctuary4gamers.com

Section 8 Review






This generic-looking shooter may not turn the genre on its head, but it has enough dynamic objectives and satisfying combat to entertain.
The GoodDynamic combat missions add a dose of unpredictability Weapons are well balanced and fun to shoot Bots are intelligent and formidable. The BadAwful vehicles Generic visual design.
Far away from the prying eyes of the war-fearing citizens who make up the bulk of peaceful society, a battalion of armor-clad soldiers stages needless battles in desolate environments. Section 8 is a generic look at the struggles futuristic space marines will have to go through, but despite its uninspired trappings, the intergalactic fights are unpredictable and chaotic, and the diverse array of objectives gives more thoughtful players a chance to help their team in ways other than unmitigated destruction. There are a few missed opportunities in Section 8, such as vehicles that are all but worthless and environments that are too large for their own good, but the main elements are enjoyable, though not quite gripping. With a dull aesthetic and heavy reliance on gameplay techniques found in other first-person shooters, Section 8 struggles to stand out from the pack, but the engaging matches and satisfying gun battles make this online-focused game worth playing.


Although the focal point of Section 8 is the 32-player online conflicts, there is a single-player campaign that goes slightly beyond mere training levels. The story surrounding your feats is entirely forgettable, but the levels themselves are generally well designed, offering a fun alternative to the online warfare. The maps in the campaign are the same as in the online mode, but they're structured differently, and their vast size mimics a real-life siege as you slowly gain ground, complete objectives, and push the enemy further and further back. Whereas the multiplayer versions of these maps are completely open as soon as matches begin, the single-player offerings have walled-off areas that open only once you reach certain checkpoints. Because its levels are structured in an easily digestible fashion, Section 8 is able to introduce you to this world without overwhelming you with sprawling levels and an overabundance of objectives.

The only match type in Section 8 is called Conquest. Here, two teams strive to earn victory points by killing other players, capturing control points, and completing dynamic combat missions (DCM). There is no way to choose just team deathmatch or a capture-the-flag variant, but the different objective types are all rolled into this mode, making for an ever-changing, unpredictable experience. To capture a control point, you have to find either a neutral or enemy-owned computer and hack it by tapping a button. Once it's in your possession, you earn the accompanying turrets and other defensive structures, making it difficult for the other team to steal them back. Every few minutes, teams earn points for the number of control stations they possess, and victory is awarded to the team that reaches the designated number of victory points first.

Although the tug-of-war aspect of capturing control points can get tiresome before long, the dynamic combat missions do a good job of keeping matches fresh. You earn feats by completing certain tasks, such as killing two players with a knife or destroying one tank, and once you earn enough feats, a DCM is automatically triggered. There are six different mission types that can be initiated, and these diverse objectives add a lot of excitement to the matches. You have only a limited amount of time to complete these, so it makes for frantic action as you try to beat the clock while your opponents attempt to halt your progress. Not only do you get more victory points for successfully passing (or thwarting) these missions, but you earn other bonuses that make victory easier to achieve. For instance, if you can successfully steal intelligence from within your enemy's base, you can see your opponent's positions across the entire map. Because of the importance of these mini-missions, teams usually go full throttle trying to complete them, which makes for exciting combat sequences.



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